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Latin Street Soldier

This is a personal project with the intention to display my character design skills for gaming or animation. The face was sculpted in Blender, after which I used Headshot v2 on CC4 to retopologize and have the base mesh. This workflow has become my favorite method when it comes to building humanoid characers because it saves a lot of time and the end result is fully-rigged character + facial expression that can later be customized and even exagerated.

The clothes were build in Blender as well followed by texture on Substance Painter. For the hair, I used a preset build in CC4.

The entire outfit is 54,532k vertices and the base mesh just 14,164k

The character can easily be animated in UE5 retargeting animations as well as use the live link feature of Iclone

PS: I'm looking for any jobs on the 3D field!