A Monkey Warrior is a personal project.
When I moved to New York in 2014 it was a rough year for me because I left my home country due to the dictatorial regime there. In my free time, I started sketching characters for fun (my background is in illustration) and I made this character, who is an angry monkey, probably as a reflection of my emotional state at the time. I started to be known for this monkey by my friends and I kept drawing him in many different states and situations. This is the first time I have made a 3D version.
Note: This is not meant to be Wu-Kong. It is meant to be the monkey in my profile picture
The head was sculpted in Blender and retopologized in CC4. The mesh was then brought back to Blender and I used the multiresolution to add all of the details. Then the details were baked to texture in Substance Painter.
The hair cards where done manually using curves in Blender and later converted to mesh.
The clothes where built in Blender using references of a hybrid of samurai and medieval warrior references.
The animation was built in Iclone and imported to Unreal Engine.
render in Unreal Engine